
How are rulers useful in understanding units and measurement? How can students create rulers with units, fractions and geometric concepts that are important to them and fun to use? How can students create custom rulers for specific purposes? To help students work through this process, be sure to build in planned “stops” at each step for students to record their thoughts and progress as they work through product iteration cycles.Ĭreated by: Anya Timchenko, Diane Brancazio, MIT Edgerton Center For Makerspaces and Maker projects, in particular, this is hugely important for building confidence in every student and a sense of community among Makers. For students working through a design process, a real audience helps students connect their learning and work experiences to the world outside the classroom. They bring their work into the real world, by posting, publishing, presenting, or exhibiting - or giving or selling if appropriate! - what they’ve made. When the work is complete, designers are ready to Share. A good design cycle builds in time for the designer to Reflect on their product and the process of making it, looking for learning habits and insights that will help in future challenges.
#Xscope creating more than one ruler professional
By repeating the cycle, they have a chance to fix flaws and adopt successful ideas from classmates, and in fact, they’re practicing what professional designers really do. When students feel they have to “get it right the first time,” they are less willing to take risks and be creative. We strongly recommend that students have an opportunity for at least 2 Create-Observe-Improve cycles. Designers then take time to Observe their design and see how they can Improve it. If they hit any roadblocks trying to create their first design choice, they’ll be able to revisit their alternate design plans and choose a new direction - without starting from scratch. Encourage your students to plan at least 3 of their potential ideas before choosing a design direction and starting to Create a product based on their design. Designers brainstorm multiple possible solutions, then develop a few of them into more detailed plans. The Design phase is where brainstorming happens.

It’s tempting to skip these first few steps and head straight into brainstorming, but don’t! When designers take the time to understand the problem clearly, they come up with much better solutions.

While there are many ways that people solve problems, designers often use the EDP because it offers a clear roadmap for them to follow as they work towards a solution.įirst, designers Define the challenge they are facing, then Learn more about the problem and Explore existing solutions. This project is structured to follow the Engineering Design Process (EDP), a process that helps designers in any discipline create solutions to problems. By combining units of measurement, geometric concepts, and personalization into one ruler, the goal is to foster multi-functional flexibility, fun, and personalized learning in a classroom. The rulers can be designed for fabrication on a 3D printer, or with a laser cutter or vinyl/craft cutter. In this activity, students use Tinkercad to design their own rulers with custom units and features.
